![]() ![]() Also, Lies of P and Party Animals launch this week with DLSS 2 support. Two more games, Warhaven and Witchfire, launch September 20 with DLSS 3.0 support. ![]() The open beta test for Nexon's sci-fi action game The First Descendant begins today with DLSS 3.0 support. NVIDIA has also announced that other games are launching with DLSS support for GeForce GPUs. Look for the new NVIDIA GeForce drivers to be released on September 21 with the DLSS 3.5 support for Cyberpunk 2077. In a separate blog post, NVIDIA shows how the game gets a performance boost with DLSS 3.5 and the game's Ray Tracing: Overdrive mode on GeForce 40 Series GPUs:Īt 4K, with full ray tracing enabled, along with max settings, NVIDIA DLSS 3.5 using Frame Generation, Ray Reconstruction, Reflex, and Super Resolution is 4.9X faster on average than native 4K rendering, while also looking substantially more realistic and immersive. Health management is currently one of the most underdeveloped areas of the game - and yet the game already works and plays well - so there’s a lot of room for experimentation.You can see the effects in the YouTube video above as DLSS 3.5 is used in Cyberpunk 2077: Phantom Liberty. As one might expect, the game has changed in some places throughout the course of its development. The game was first announced at The Game Awards 2017 and has been in development for over 5 years. Having said that, rewarding the display of skill with some health benefits does sound good, so we continue to evaluate the idea. Witchfire is an upcoming roguelite first-person shooter from The Astronauts, the same developers that created The Vanishing of Ethan Carter. The downside is we cannot have a system that only really works with one style of play, like rally or glory kills do. Meaning we want to offer a lot of freedom to the player, something for shotgun rushers but also for patient snipers as well. Mostly because we do not want every gameplay video of Witchfire to look the same. And by “we” I mean just me, because other Astronauts actually love the new Doom (hi, Kacper!)Īnyway, so, in a shooter like ours we feel this would happen too often, too. ![]() Without going into details, we feel this worked in Bloodborne because of the relatively low frequency of it happening, and we feel it ruined the flow of Doom by happening way too often. With a confusing answer that is: no, but maybe. ![]()
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